Games have experienced a sharp rise in the last twenty years. They have become a globally respected cultural asset and the entertainment medium with the highest turnover. Games offer an incredible number of opportunities for society. They are already being used successfully beyond gaming in the context of medical therapies, in the communication of political issues, but also in the solution of scientific problems, as in the case of Citizen Science, and quite generally for the transfer of knowledge and as a medium of communication.
However, as with any medium, there are numerous advantages, but also the danger of games being hijacked by people or groups with dishonest intentions. Since its foundation, the Swiss Game Developers Association (SGDA) has been working to ensure that its members are aware of these pitfalls and assume responsibility to society when developing games.